
Skins include regular brown fur, white fur with red eyes (albino), black mottled fur, black and white spotted fur, gold (cream) fur, and salt and pepper fur. Rabbits typically spawn using one of six different skins. This is because the behavior of parent following is not intended to occur in Java Edition.

Only Bedrock Edition and Education Edition baby rabbits follow their parents. Baby rabbits grow to adulthood after 20 minutes, although their growth can be slowly accelerated using carrots, golden carrots or dandelions each use reduces 10% of the remaining time to grow up.ĭespite its hostile nature, killer bunnies can breed with other rabbits and with each other, having the unusual chance of creating a baby killer bunny.Ī Toast rabbit does not produce a Toast rabbit baby, however. Rabbits can be bred with carrots, golden carrots or dandelions.īaby rabbits usually inherit the same type of fur as one of the parents (47.5% chance of each), but there is a 5% chance for the baby to have the fur type matching the current biome.

Wild wolves, foxes, and stray cats track down and kill any rabbits. This reduces the growth stage by one, removing the crop completely when the growth stage reaches 0. If / gamerule mobGriefing is true, rabbits find and eat mature carrot crops / carrot crops with growth stage greater than 1. All non-hostile rabbits avoid players within 8 blocks and avoid most hostile mobs within 4 blocks (except slimes, magma cubes, and ghasts). Rabbits also jump off of cliffs to reach carrots but do not go into lava for them. They slowly approach players holding carrots, golden carrots or dandelions within 8 blocks. They can jump up almost 2 blocks in height. Rabbits hop around aimlessly instead of walking. Upon successful breeding, 1–7 is dropped.The chance can be increased by 3% per level of Looting, up to a maximum chance of 19% with Looting III. There is a 10% chance of dropping a rabbit's foot upon death when killed by the player or a tamed wolf.The maximum amount is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III. 0–1 raw rabbit ( cooked rabbit if killed while on fire).The maximum is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III. In Bedrock Edition, giant rabbits can be spawned by using the / summon command as follows: / summon rabbit ~ ~ ~ minecraft:giant_rabbit. The Killer Bunny does not spawn naturally and must instead be spawned using the / summon command, although it is exclusive to Java Edition.

If left alone, these may quickly kill rabbits, so rabbits are generally more plentiful in the desert, flowery or icy biomes. In taigas, wolves and foxes are also found. In Java Edition, rabbits can also be found in giant tree taigas. In Bedrock Edition, up to three kits spawn in flower forests and rabbits can also spawn in frozen aquatic biomes: snowy beaches, frozen oceans, and frozen rivers. In all these places, groups of an adult and one to two babies spawn.

Default rabbit colors such as brown, black and salt and pepper spawn naturaly in flower forests, taigas and meadows, but can also spawn in any other non-snowy biome via spawn eggs, commands, spawners or breeding. White and black and white rabbits are also quite common and spawn in snowy biomes such as snowy taigas, snowy plains, groves and snowy slopes. Rabbits of the following colors spawn in the following biomes:Ĭreamy rabbits are the most common rabbit color and are found only in deserts and its variants. They generate individually after the generation of the world. Rabbits spawn above grass, snow blocks or sand.
